‘Tron: Legacy’ Digs Deeper into the World of the Computer

Tron Legacy movie poster

“There is no better moment than this moment, when we’re anticipating the actual moment itself. All of the moments that lead up to the actual moment are truly the best moments. Those are the moments that are filled with good times. Those are the moments in which you are able to think that it is going to be perfect, when the moment actually happens. But, the moment is reality, and reality always kinda sucks!”

-Lewis Black

I include this quote up above because it more or less symbolizes what I feel about the promotion Disney did for the long-awaited sequel to “Tron.” The company overhyped it to an alarming degree, making several different movie trailers and spent a good three years promoting it. With this kind of marketing, many may go into “Tron: Legacy” thinking it will be one of the greatest movies ever made.

As for myself, I weary of the hype and try to go into most movies with little to no expectations whatsoever. In fact, I think it’s better to watch most films with the lowest expectations possible. With the hype which has greeted movies like this or the “Star Wars” prequels or even “Indiana Jones and the Kingdom of the Crystal Skull,” it is way too easy to be incredibly disappointed by the finished product. Nothing ever does come out as well as it does in our imaginations.

Well, reality may suck, but “Tron: Legacy” did not. I walked in expecting a fun time, tickled to death Walt Disney Pictures even bothered to make a sequel to a movie which was not a huge box office success back in 1982. At the very least, this sequel, which has been in the making for over 25 years, is more of a continuation of what came before. What it may lack in a fully coherent storyline, it more than makes up for with amazing visual effects, a fantastic score by Daft Punk, and a pair of great performances from the always reliable, and no longer underappreciated, Jeff Bridges.

So, here’s the story behind “Tron: Legacy:” after saying goodnight to his son Sam, Kevin Flynn rides off to Encom to work on a new digital frontier which will revolutionize the world of technology. Instead, he disappears without a trace. Shift to more than 20 years later, and Sam has become a rebellious young kid with strong technology skills he gleefully uses to thwart the executives at Encom who intend to profit and exploit Flynn’s work, work which Flynn wanted to make available to everyone for free.

Alan Bradley (Bruce Boxleitner) comes to Sam’s domicile one night to inform him he got a page from his dad the other night, and that it came from a line at Flynn’s Arcade which has been shut down for 20 years. Sam goes to the arcade to see what’s what, and we all know what happens from there as he gets sucked into “the grid” the same way his father was, and he is forced to fight for his life by hurling discs and racing light cycles in games which are deadlier than ever.

The premise behind “Tron: Legacy” is actually quite interesting. Kevin Flynn ends up developing a more advanced version of his Clu program who, of course, looks exactly like him. Together, they work to create the perfect system meant to bring about a new kind of life form, but somewhere along the line Clu grew resentful and comes to see a world of perfection far more different than his creator does. Soon afterwards, Clu turns against Flynn, making himself the ruler of all programs, and Flynn is trapped inside “the grid” with no way out.

Throughout, we watch as Clu coldly eliminates those programs which do not meet his high standards. It’s an interesting Frankenstein motif in how a creation runs amuck despite the master’s best intentions, and we all know what this leads to). It also reminded me of a line from “Star Trek: First Contact” which the Borg Queen says, “You’re an imperfect being created by an imperfect being. Finding your weakness is only a matter of time.”

The visual effects are unsurprisingly amazing, and they clearly reflect how far technology has come since the 1980’s. This time, they are much more fluid to where not everything is shown going in a straight line, and this gives the action scenes far more friction than they had in the original. The use of dark and neon-like colors doesn’t feel dated, and the costumes have been given a much-needed upgrade. There’s no more of those bulky suits which Sark’s guards and the MCP had, and the digital world presented here is a dark one and very un-Disney like.

By having “Tron: Legacy” focus on Flynn’s son, it seemed like Disney was desperately trying to court the youth demographics and would have been happy to cast the hottest teen or young adult heartthrob the role. Garrett Hedlund, however, turns out to be quite good and holds his own with Bridges. It’s not a great performance, but he does solid work here and keeps his character from becoming some annoyingly whiny brat whose daddy issues get the best of him. He does, however, have the disadvantage of saying the movie’s cheesiest lines like “this isn’t happening” and “this can’t be good.”

Another actor I enjoyed was Olivia Wilde who plays the warrior program, Quorra. She is a strong and engaging presence here, and her role as a Data-like figure eager to learn about the real world leads to some of the movie’s more intimate, as well as some of its funniest, moments. And yes, she does kick serious ass in the action scenes, easily derezzing those evil programs without even breaking a sweat.

But one actor I truly got a kick out of was Michael Sheen who plays Castor, the owner of the End of The Line Club. Stealing every scene he is in, Sheen holds nothing back as he gleefully hams it up as the life of the party, completely unbound by the soulless machinery at his disposal. We never really did see a program like this in the original “Tron,” did we?

And then there is Bridges who remains one of my all-time favorite movie actors. His performance here reminded of just how good he was in the original as he never let the special effects overwhelm his work as Flynn. Even though he was acting against a green screen more than he wasn’t, he makes himself feel like part of the reality to where it seems like nothing is impossible for the Oscar-winning actor. Oh, and if you listen close enough, there is a line designed to remind you of his famous role as The Dude. Trust me, you will know it once you hear it.

Yes, “Tron: Legacy” does have plot holes and some wooden dialogue, but so did the original. Thankfully, none of the dialogue is as cringe-inducing as the kind George Lucas gave us in the “Star Wars” prequels. Also, the story does get slowed down by exposition which could have been shortened. All the same, I’m glad the writers didn’t get lazy and bring back the Master Control Program (MCP) as if it was never defeated back.

Joseph Kosinski made his directorial debut with this sequel. In the past, he has received acclaim for the “Mad World” commercial for the video game Gears of War, and he has since gone on to direct “Oblivion” and “Only the Brave.” For my money, he does a much better job of blending actors with special effects in a way Lucas never could, and he does well in keeping “Tron: Legacy” from becoming overly-cheesy or infinitely monotonous.

The soundtrack by Daft Punk is infinitely awesome, and the duo is a perfect fit for this kind of material which serves as their first official film score. Like the brilliant score Wendy Carlos did for the first film, their music is a strong mix of orchestral and electronic elements which, and brings a strong sense of humanity and emotion to a wholly technological world.

Could “Tron: Legacy” have been a better film? Sure, but why can’t we just be happy Disney took the big risk of making this sequel? For what it is, I enjoyed it and admired the fact it was made by people who respected its predecessor. More than two decades is a massively long period of time to wait for any sequel, but “Tron: Legacy” was worth the wait for me, and I would certainly be open to seeing it again.

Still, I have to wonder, can human beings really exist in a digital world even though they are users instead of programs? Can a program actually be brought into the real world? Oh, who cares! I had fun!

End of line.

* * * ½ out of * * * *


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